You need to run to a surprise birthday party for a colleague, but first secure your desk so that no sensitive information is at risk. Multi-step tasks mimic real-life decision making, and a timer adds a gaming element to increase engagement.
Threat Modelling Game
Plum eLearning for Google
Gamification can make elearning more fun and engaging. But how do you design an elearning game that goes beyond fact-based recall to have a deeper impact on your organization? See how Plum eLearning developed this award-winning, team-based game for Google that has had thousands of players and great measurable results. Read the gamification case study for additional details.
Software Simulation Tasks
Plum eLearning for Netwatch
These three examples teach learners how to configure software that controls security cameras. After completing the practice mode, learners can try the task-based assessments to demonstrate proficiency. Gaming elements include performance meters, hints and correct / incorrect counters.
Chemical Safety and Hazard Communication
Plum eLearning for Barton Health
Compliance and safety training
Employees learn how to handle chemical spills through realistic situations. Activities include realistic contexts, multi-step tasks, and feedback that learners encounter in their jobs to support real performance.
Healthcare Gifts and Gratuities
Plum eLearning for Athena Compliance
Ethics and compliance training
This elerning uses humor and gamification to make a potentially boring topic more engaging and memorable. Healthcare employees must race against the clock to identify situations that require investigation of gifts and gratuities that may be inappropriate.
Aviation Alphabet Game
Corrective feedback drill-and-practice
This example uses the corrective feedback paradigm (CFP) to sequence problems. Numerous studies have shown that spaced repetitions are more effective than non-spaced repetitions for improving learner recall. If you complete the game, you'll find that you really do remember the correct answers. Try it out!
Solar Power Conditions
This elearning example gives the learner control of the conditions at a house with a solar system installed. Learners can change conditions such as weather, time of day and direction to try generate the most power.
SmartBuilder Quiz Game
Fact-based recall game
This adaptation of 'Jeopardy' includes additional motivating elements. Besides just displaying earnings, gauges show how daring and consistent learners are. Learners also buy prizes with money earned, inducing them to return and try again.
Assessment with gaming elements
So you think you know movies eh? Put your knowledge to the test with this trivia challenge that includes timed scoring to spice things up.